Hasbro's new CEO played with G.I. Joe and Transformers as a child. Then he moved on to Dungeons & Dragons and Magic: The Gathering. He still plays both.
Not surprisingly, he thinks there is money to be made targeting adults.
According to NPD, people over 12 account for 23% of toy sales in Europe. (2020) While Mintel tells us that 38% of Americans have bought a child's toy for an adult. (2016)
I couldn't find specific data about Lego, but the proliferation of AFOL (Adult Fans of Lego) groups, the LEGO Masters tv show, and the $700+ price tags for branded sets, suggest targeting "stressed out adults" is working for them.
Crowdsourcing ideas for new Lego sets has led to the development of the Beatles Yellow Submarine, Central Perk from Friends, and Apollo 11 among others. It's easy to see the role that nostalgia is playing in these selections.
Research has shown that what you like to do in high school you will continue to like doing your entire life. So it makes sense for companies to observe and capitalize on these behaviors.
What childhood habits have you continued into adulthood? Hobbies, sports, foods, or something else? What companies have you observed taking advantage of this tendency? What companies might want to consider following suit?
(2020, Jan 17) The Guardian view on Lego for adults: play is a serious business. theguardian.com. Retrieved March 7, 2022, from, https://www.theguardian.com/commentisfree/2020/jan/17/the-guardian-view-on-lego-for-adults-play-is-a-serious-business
Macke, D. (2016, December 2) Not just child's play: Two in three U.S. toy shoppers agree toys and games are for adults, too. mintel.com. Retrieved March 7, 2022 from https://www.mintel.com/press-centre/leisure/not-just-childs-play-two-in-three-us-toy-shoppers-agree-toys-and-games-are-for-adults-too